Now going from beginning to end with this attack is simple you're gonna start with your zap quake, this is requiring four lightning and one earthquake to remove a singular inferno tower, the trick is to use them around the inferno, where you're damaging the inferno and other structures maybe even possibly taking them out which can really give you some great and early value. They're not really going to get much since you're going through the middle of the base and usually a lot of those key buildings like the inferno and the eagle and the town hall are all in the core, typically that is the best spot, the best part, about it is you can attack anywhere and you can still get roughly some good value. Now anti-2s are a little bit different but they are still extremely easy, you always want to bring in super wall breakers or regular wall breakers for these type of attacks since you will need to break open the corners as witches work incredibly well against open bases if you keep them on the outside. You always want to remove two infernos that are on opposite sides of each other this then gives you an easy access to go through a middle section of the base but just remember that you always want to try and remove the third inferno the eagle artillery and the town hall so try to get something within a line of the log launchers deployment. Let's get into it! So reading a base for zap attack is incredibly easy, you always want to look at it is look for a base that has two to three multi-target infernos then you also want to look at where the town hall is placed, the third inferno and the eagle, typically they should be in around a line to where you can easily remove them with the heroes and the log launcher now keep in mind that because this is a spam attack you will be using your lightning to remove two of those infernos which will then leave you with the log launcher to easily move through, typically you want to go through the middle of the base since it makes it easier on your witches on the flanks if you are attacking from one side of the base then you might want to consider bringing in super wall breakers or regular wall breakers to open up compartments that weren't opened up by your log launcher so if you open the wall it gives more free reign for the witches and the skeletons to distract and deal quite a bit of damage to defenses outside of their range now zap witches can pretty much work on most base types and anti-2s and anti-3s are no exception so let's start with anti-3s. Get ready to learn the zapwitch attack in a fully accurate and condensed guide we'll be going over how to read a base for this attack the steps from beginning to end the army compositions.
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